Category ········ Multi-player VR
Software ········ Unity, Cinema 4D
Collaborator ···· Zhe Wang
Role ······· ····· Level Design, Unity Scripting


A Trip to Hollow Land

“How do we showcase the conflict between urban and economic explosion happening around the world and its derivatives?

This project is aimed to create a collective travel experience to a demolished hybrid city in the 3D environment.  

Hollowland is a surreal cityscape that draws inspiration from both ancient and modern city planning. It incorporates elements like existing landmarks, everyday objects as well universal travel destinations. It is a exclusion zone of a  former industrial site filled human’s unfulfilled desires.









RENDER VIEW



 
VR VIEW






ITP WINTER SHOW 2019